Usage ===== 1. Copy the ``knm_soundfont.hpp`` file in a convenient place for your project 2. In *one* C++ file, add the following code to create the implementation: .. code:: cpp #define KNM_SOUNDFONT_IMPLEMENTATION #include In other files, just use ``#include `` Here is an example using the library to retrieve the data about key 60 (C4) at velocity 20 in bank 0, preset 0: .. code:: cpp #define KNM_SOUNDFONT_IMPLEMENTATION #include #include using namespace knm::sf; int main(int argc, char** argv) { uint16_t bank = 0; uint16_t preset = 0; uint16_t key = 60; uint16_t velocity = 20; // Load the SoundFont file SoundFont soundfont; if (!soundfont.load("/path/to/sounfont/file.sf2")) { std::cerr << "Failed to load SoundFont file" << std::endl; return 1; } // Retrieve the data about the key key_info_t info; if (!soundfont.getKeyInfo(bank, preset, key, velocity, info)) { std::cerr << "Key not found in the SoundFont file" << std::endl; return 1; } // Do something with 'info' return 0; }